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	<title>Comments for Firestorm-Ink</title>
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	<link>http://www.firestorm-ink.com</link>
	<description>Radioactive Rorshach</description>
	<lastBuildDate>Sat, 14 Jul 2012 16:57:35 +0000</lastBuildDate>
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		<title>Comment on Let&#8217;s talk about &#8211; Making Pregens for you Convention Game by shortymonster</title>
		<link>http://www.firestorm-ink.com/?p=169&#038;cpage=1#comment-1008</link>
		<dc:creator>shortymonster</dc:creator>
		<pubDate>Sat, 14 Jul 2012 16:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=169#comment-1008</guid>
		<description><![CDATA[I always do gender neutral pregens, Let the player decide what they want to play, and sometimes you can have some genuinely surprising moments of wonderful roleplaying and gaming, plus you avoid some of the problems mentioned here. http://shortymonster.wordpress.com/2012/06/19/women-in-gaming-tabletop-edition/]]></description>
		<content:encoded><![CDATA[<p>I always do gender neutral pregens, Let the player decide what they want to play, and sometimes you can have some genuinely surprising moments of wonderful roleplaying and gaming, plus you avoid some of the problems mentioned here. <a href="http://shortymonster.wordpress.com/2012/06/19/women-in-gaming-tabletop-edition/" rel="nofollow">http://shortymonster.wordpress.com/2012/06/19/women-in-gaming-tabletop-edition/</a></p>
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		<title>Comment on Let&#8217;s talk about &#8211; Making Pregens for you Convention Game by Jonathan</title>
		<link>http://www.firestorm-ink.com/?p=169&#038;cpage=1#comment-1007</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sat, 14 Jul 2012 16:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=169#comment-1007</guid>
		<description><![CDATA[That&#039;s totally a great way to do it too, I know that Michelle mentioned something like that on FB.  We also have art for all our characters which is why we tend to aim for the 50/50 split.]]></description>
		<content:encoded><![CDATA[<p>That&#39;s totally a great way to do it too, I know that Michelle mentioned something like that on FB.  We also have art for all our characters which is why we tend to aim for the 50/50 split.</p>
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		<title>Comment on Let&#8217;s talk about &#8211; Making Pregens for you Convention Game by blackhatmatt</title>
		<link>http://www.firestorm-ink.com/?p=169&#038;cpage=1#comment-1006</link>
		<dc:creator>blackhatmatt</dc:creator>
		<pubDate>Sat, 14 Jul 2012 16:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=169#comment-1006</guid>
		<description><![CDATA[I usually make characters, but I don&#039;t name them or assign gender. I&#039;d rather let the player do that. When I do, I generally split it 50/50.]]></description>
		<content:encoded><![CDATA[<p>I usually make characters, but I don&#39;t name them or assign gender. I&#39;d rather let the player do that. When I do, I generally split it 50/50.</p>
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		<title>Comment on Game Chef &#8211; 76 through 80 by Mike Olson</title>
		<link>http://www.firestorm-ink.com/?p=173&#038;cpage=1#comment-1005</link>
		<dc:creator>Mike Olson</dc:creator>
		<pubDate>Thu, 28 Jun 2012 23:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=173#comment-1005</guid>
		<description><![CDATA[FWIW, I was able to download &lt;i&gt;Area 51 Blackout&lt;/i&gt; no problem. So... there&#039;s that.&lt;br /&gt;&lt;br /&gt;Again, thanks for the kind words about &lt;i&gt;The Eleventh Hour&lt;/i&gt;!]]></description>
		<content:encoded><![CDATA[<p>FWIW, I was able to download <i>Area 51 Blackout</i> no problem. So&#8230; there&#39;s that.</p>
<p>Again, thanks for the kind words about <i>The Eleventh Hour</i>!</p>
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		<title>Comment on &#8220;Free RPG Day&#8221; &#8211; Every year, the games really aren&#8217;t free by Jonathan</title>
		<link>http://www.firestorm-ink.com/?p=176&#038;cpage=1#comment-1004</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 18 Jun 2012 20:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=176#comment-1004</guid>
		<description><![CDATA[Hey Chris, more along the lines of free to play which is what free RPG day is trying to do, here are some free things you can play with.&lt;br /&gt;&lt;br /&gt;Free to use ... well, that&#039;s a different story.]]></description>
		<content:encoded><![CDATA[<p>Hey Chris, more along the lines of free to play which is what free RPG day is trying to do, here are some free things you can play with.</p>
<p>Free to use &#8230; well, that&#39;s a different story.</p>
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		<title>Comment on &#8220;Free RPG Day&#8221; &#8211; Every year, the games really aren&#8217;t free by Chris Sakkas</title>
		<link>http://www.firestorm-ink.com/?p=176&#038;cpage=1#comment-1003</link>
		<dc:creator>Chris Sakkas</dc:creator>
		<pubDate>Sun, 17 Jun 2012 17:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=176#comment-1003</guid>
		<description><![CDATA[Hey Jonathan,&lt;br /&gt;&lt;br /&gt;What definition of &#039;free&#039; are you using? By the Freedom Defined definition (http://freedomdefined.org/Definition), only Critical and FATE are free (the others forbid commercial re-use).&lt;br /&gt;&lt;br /&gt;But I have a list of free tabletop games here (http://fossilbank.wikidot.com/category:tabletop-game-libre) if you&#039;re interested.]]></description>
		<content:encoded><![CDATA[<p>Hey Jonathan,</p>
<p>What definition of &#39;free&#39; are you using? By the Freedom Defined definition (<a href="http://freedomdefined.org/Definition" rel="nofollow">http://freedomdefined.org/Definition</a>), only Critical and FATE are free (the others forbid commercial re-use).</p>
<p>But I have a list of free tabletop games here (<a href="http://fossilbank.wikidot.com/category:tabletop-game-libre" rel="nofollow">http://fossilbank.wikidot.com/category:tabletop-game-libre</a>) if you&#39;re interested.</p>
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		<title>Comment on Game Chef &#8211; 66 through 70 by Jonathan</title>
		<link>http://www.firestorm-ink.com/?p=178&#038;cpage=1#comment-1002</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 11 Jun 2012 18:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=178#comment-1002</guid>
		<description><![CDATA[Hey Laura,&lt;br /&gt;&lt;br /&gt;More than happy to look at it when you&#039;ve got it to Beta!]]></description>
		<content:encoded><![CDATA[<p>Hey Laura,</p>
<p>More than happy to look at it when you&#39;ve got it to Beta!</p>
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		<title>Comment on Game Chef &#8211; 66 through 70 by Laura</title>
		<link>http://www.firestorm-ink.com/?p=178&#038;cpage=1#comment-1001</link>
		<dc:creator>Laura</dc:creator>
		<pubDate>Mon, 11 Jun 2012 15:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=178#comment-1001</guid>
		<description><![CDATA[Thanks for reviewing Kobold Engineer! I&#039;m currently in the workshop making new traps to give players more options and refining the project. &lt;br /&gt;&lt;br /&gt;I&#039;ll drop you a line when I get it to beta. &lt;br /&gt;-Laura]]></description>
		<content:encoded><![CDATA[<p>Thanks for reviewing Kobold Engineer! I&#39;m currently in the workshop making new traps to give players more options and refining the project. </p>
<p>I&#39;ll drop you a line when I get it to beta. <br />-Laura</p>
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		<title>Comment on New Challenge Idea! &#8211; Packaging by Jonathan</title>
		<link>http://www.firestorm-ink.com/?p=182&#038;cpage=1#comment-1000</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 29 May 2012 16:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=182#comment-1000</guid>
		<description><![CDATA[That&#039;s actually particularly brilliant.]]></description>
		<content:encoded><![CDATA[<p>That&#39;s actually particularly brilliant.</p>
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		<title>Comment on New Challenge Idea! &#8211; Packaging by CptPhoenix</title>
		<link>http://www.firestorm-ink.com/?p=182&#038;cpage=1#comment-999</link>
		<dc:creator>CptPhoenix</dc:creator>
		<pubDate>Tue, 29 May 2012 08:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.firestorm-ink.com/?p=182#comment-999</guid>
		<description><![CDATA[That&#039;s a cool challenge. Living in Japan I&#039;ve seen all sorts of things in vending machines, so how cool would it be to make a game that fits in a capsule that you could sell from a vending machine?]]></description>
		<content:encoded><![CDATA[<p>That&#39;s a cool challenge. Living in Japan I&#39;ve seen all sorts of things in vending machines, so how cool would it be to make a game that fits in a capsule that you could sell from a vending machine?</p>
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